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By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness.

You then have advantage on the first melee attack you make before the end of the turn. Or is it more of the ninja-like reflexes using those abilities to move within shadows? Also Shadow Step is not under the Shadow Arts section where Ki can be used to duplicate certain spells.

The Sage Advice Compendium page 17 answers the question on determining a game feature as magical as below:. Determining whether a game feature is magical is straightforward.

Ask yourself these questions about the feature:. The feature is not described as magical in nature, so it does not match the 5th criterion. Also, while there is a spell called "Teleport", the lack of italics or other explicit reference to this spell in the description of Shadow Step suggests that this does not qualify for the 2nd criterion either.

Seeing as it meets none of the above requirements, Shadow Step is not a magical feature. In relation to the changes to magic in Waterdeep: Dungeon of the Mad MageI expect you are referring to the "Alterations to Magic" section below emphasis mine :.

No spell other than wish can be used to enter Undermountain, leave it, or transport oneself from one level to another. Astral projectionteleportplane shiftword of recalland similar spells cast for these reasons simply fail, as do effects that banish a creature to another plane of existence.

These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes as well. Magic that allows transit to the Border Ethereal, such as the etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane.

From the above, it looks like the only intention is to stop the player from moving in and out of the dungeon or between levels.

As Shadow Step is dependent on line of sight, it seems unlikely that this feature could be used to circumvent the intentions of the Alterations to Magic, and other forms of movement which are explicitly magical are not affected outside of trying to escape or move levels. As a result, it does not seem likely that Shadow Step would be directly affected by Alterations to Magic. Shadow Step is teleportation. If it were based on "ninja like reflexes" then there would be no way of moving between shadows that are not connected and the characters's movement rate would apply.

A human monk with a movement rate of 40 feet can take their full movement then telport an additional 60 feet into a shadow that is on the other side of a deep chasm that has a river of molten lava flowing at the bottom.

Shadow Step, and other Monk abilities are powered by Ki, which is not necessarily magic. As described at Does ki count as magic for the purpose of an antimagic field, or is it only fluff? So even though they are fueled by magic they are not effected by things like an anti-magic zone unless the DM makes a house rule to limit the Monk's Ki abilities.

Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Does the Way of Shadow monk's Shadow Step feature count as a magical ability? Ask Question. Asked 1 year ago.

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shadow monk magic items

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Time to meditate and kick butt. Put up your magic monk items here! Meditative Mat of the Masters Legendary item Monk only Whenever you take a rest by meditating on this mat, you may store up to 5 Ki points in the mat. Later, if you are touching the mat and have fewer Ki points than you can hold, you may withdraw any number of stored Ki points from the mat. In addition, the mat can be used to heal imbalances in a persons Ki.

Any character affected by Stat loss of any kind may regain all of their lost stats by taking a long rest on the mat. Once used this way, the mat must be brought back into balance with the universe by being balanced on the head of a Monk of at least 15th level during the entire duration of an hour long martial arts training session in a monastery with the proper feng shui before it can be used this way again. When attuned to them, a character gains the following benefits.

Lanliss Explorer. He took to tattooing himself in rituals to gain more power, and his Ki spread to the ink, imbuing it with part of his power.Some of these I designed to be coolest with monk class features, while others were less intentional.

A magic spear … well, almost no one other than a monk finds a spear useful. Houserule fix: If you have proficiency in all martial weapons, you deal 1d8 [Versatile 1d10] damage with a spear. Even so, monks are cool and the game could use more content that targets them, so here we are.

When you use the Attack action, you can replace one attack with hurling the dagger and using its command word. All creatures within a ft cone of you roll a DC 13 Dexterity saving throw. Creatures that fail this saving throw take damage equal to a weapon attack from the dagger.

While you wear these soft, calf-high boots, your walking speed increases by 10 feet. The boots have 9 charges, and regain all expended charges at dawn. When you use the Dash action and expend a charge, your steps crackle with lightning, and you deal an additional 1d6 lightning damage with your next successful weapon attack within the next minute.

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You can have up to 3d6 extra damage from these boots at a time. These two silver bracelets have dragon decorations. They are connected by five fine chains, meant to be worn on the same arm. While you wear them, you can use your Deflect Missiles feature against a ranged spell attack as if it were a ranged weapon attack. This sacred scroll is a lengthy text that offers enlightening truths about the nature of mortality.

You must read from at least once every 24 hours, during short or long rests, in order to maintain attunement. Your attunement lasts 24 hours past your death, and no other creature can attune to the scroll in that time. You can spend 4 ki points to cast revivify and 6 ki points to cast raise dead. You must still expend the normal material component for those spells.

You can cast one of these spells with the scroll once, and regain the ability to do so at dawn. When you have been dead for 24 hours, the scroll casts reincarnate on you unless you choose to remain dead.

Your remains are immune to animate dead during that hour span.

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The cloth wraps are painted with elaborate depictions of lions. You can choose to deal slashing damage rather than bludgeoning damage with your unarmed attacks. When you end the frightened condition on yourself by succeeding a saving throw or using the Stillness of Mind feature, you regain 1 ki point. This quarterstaff is unusually limber. When you use it as part of a jump, your jumping distance is doubled.

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If you use the Step of the Wind feature to double your jumping distance at the same time, you triple your jumping distance instead. This braided green silk belt denotes an early stage on the path of mastery in a certain monastic order. The belt can do so once, and you regain the use of this ability the next day at dawn. Made of braided red silk, this belt denotes an intermediate stage on the path of mastery in a certain monastic order.One of them is the slyest and darkest of all; the Shadow Monk.

As monks go, the Shadow Monk turns the rather up-front style of the monk and turns it into an underhanded, sneaky one. Learn about this option with our Shadow Monk 5E Guide. The Way of the Shadow is a stealthy monk that prefers the move into combat while completely obscured. Followers of this tradition take some advice from the Rogue class, rather than the Fighter or Ranger ones.

Unfortunately, unlike the Rogue class, the Way of the Shadow gets neither additional benefits from attacking from stealth, nor additional skill ranks to be more equivalent to a rogue. What the Way of the Shadow does handle well is getting the monk into the fight without taking damage.

At level 3, you start your journey to becoming a utility master. Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast Darkness, Darkvision, Pass without Trace, or Silence, without providing material components. So this gives you 5 total spells, one of them becoming a cantrip. The cantrip, Minor Illusion, is a cute one.

You do have to keep in mind that the image must be a 5-foot cube, but that covers a lot of objects… And some races. Though making a Halfling silently run around might be easy to disbelieve. Darkness is a great spell for most parties. Alternatively, you can put it on yourself to gain some concealment before sneaking around, though you might have trouble seeing for a bit.

If you manage to stumble on an artifact that lets you see in magical darkness, then this spell becomes incredibly good; you could put it on your backpack and sneak around without a care in the world. Darkvision is an essentially permanent buff, which is good. Silence is slightly less situational than Darkvision. Use this to isolate the casters and chase after them. Unfortunately, they can normally just leave the spell zone and then cast, but… That might be harder to do if you place this spell just right.

Overall, all of these spells have uses that make them valuable. Spending ki on these, in the right situations, is very much worth losing potential Flurry of Blows. Say no more! At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness.

shadow monk magic items

You then have advantage on the first melee attack you make before the end of the turn. Bonus action. Gives advantage on an attack.Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves' guilds, hiring out their services to nobles, rich merchants, or anyone else who can pay their fees.

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Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students. Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast DarknessDarkvisionPass without Traceor Silencewithout providing material components.

Additionally, you gain the Minor Illusion cantrip if you don't already know it. At 6th level, you gain the ability to step from one shadow into another.

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When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. By 11th level, you have learned to become one with the shadows. When you are in an area of dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light.

At 17th level, you can exploit a creature's momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature.

Share on. You should be logged in to clone a site. Monk: Way of the Shadow. Shadow Arts Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. Shadow Step At 6th level, you gain the ability to step from one shadow into another.

Cloak of Shadows By 11th level, you have learned to become one with the shadows. Opportunist At 17th level, you can exploit a creature's momentary distraction when it is hit by an attack. Pokemon Snagem. Click here to edit contents of this page. Click here to toggle editing of individual sections of the page if possible. Watch headings for an "edit" link when available.

Append content without editing the whole page source. If you want to discuss contents of this page - this is the easiest way to do it. Change the name also URL address, possibly the category of the page. Notify administrators if there is objectionable content in this page. Something does not work as expected?Moneyline refers to odds on the straight-up outcome of a game with no consideration to a point spread.

shadow monk magic items

In most cases, the favorite will have negative moneyline odds (less payoff for a safer bet) and the underdog will have positive moneyline odds (more payoff for a risky bet).

However, if the teams are evenly matched, both teams can have a negative line at the same time (e. In gambling, the odds on display do not represent the true chances (as imagined by the bookmaker) that the event will or will not occur, but are the amount that the bookmaker will pay out on a winning bet, together with the required stake.

In formulating the odds to display the bookmaker will have included a profit margin which effectively means that the payout to a successful bettor is less than that represented by the true chance of the event occurring.

The true odds against winning for each of the three horses are 1-1, 3-2 and 9-1 respectively. This represents the odds against each, which are 4-6, 1-1 and 4-1, in order. This value of 30 represents the amount of profit for the bookmaker if he gets bets in good proportions on each of the horses.

And the expected value of his profit is positive even if everybody bets on the same horse. The art of bookmaking is in setting the odds low enough so as to have a positive expected value of profit while keeping the odds high enough to attract customers, and at the same time attracting enough bets for each outcome to reduce his risk exposure.

A study on soccer betting found that the probability for the home team to win was generally about 3. It was about 3. Sports information services are often used by professional and semi-professional sports bettors to help achieve this goal. The odds or amounts the bookmaker will pay are determined by the total amount that has been bet on all of the possible events.

They reflect the balance of wagers on either side of the event, and include the deduction of a bookmaker's brokerage fee ("vig" or vigorish). From Wikipedia, the free encyclopedia Jump to: navigation, searchThis article is about the gambling and statistical term. For the alternative rock band, see Odds (band). For the 1966 documentary film, see The Odds Against. For playing chess with odds, i. This article may be too technical for most readers to understand. Please help improve it to make it understandable to non-experts, without removing the technical details.

The talk page may contain suggestions. Journal of Statistics Education.

Way of the Shadow Guide | Shadow Monk 5E

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shadow monk magic items

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